We write about Sketch your furniture in the air a project by design group FRONT. Now we have pleasure to present you an short interview with Katja Sävström from FRONT.

pcnews: Please introduce yourself to PCNews readers.

Katja: Front is a design group of four: Sofia Lagerkvist, Charlotte von der Lancken, Anna Lindgren and Katja Sävström.

pcnews: Tell us more about FRONT.
Katja: We work as a group where all members are involved in the design process from initial discussions and ideas to final product. our works are based on common discussions, exploring and investigations about different topics. And the final products often communicates a story to the observer about the design process, about conventions within the product field or about the material it is made of.
Since the start in 2003 they have done for example a collection of furniture in collaboration with different animals, a collection of products where a part of the design were determined by external factors, a constantly changing interiour, an investigation about the other functions of products and products that only exsist in a computer game.


pcnews: The Sketch Furniture project is real? Looks like a dream for us.
Katja: Thank you! It´s real!

pcnews: Please tell us more about Barry Friedman Ltd. Tokyo Wonder Site Aoyama and Crescent. How they are involved in this project?
Katja: Barry Friedman Ltd.is our gallery in NYC, They showed the project for the first time at art Basel Miami 2005. Tokyo Wonder Site Aoyama ics fantastic place where we where artist in residence for 6 weeks. Crescent is very skillful motion capture company that are based in Tokyo without their help the Sketch furniture performance would not have been possible.

pcnews: Sketch Furniture will be a commercial available? Or will be just a scientific project?
Katja: You can buy the furniture at Barry Friedman Ltd.

Short descriptions of the other FRONT projects:

Design by Animals (2003)
– We asked animals to help us.
Sure we’ll help you out, they answered.
Make something nice, we told them.
And so they did
Can animals contribute to design? We let desert rats, dogs, rabbits and snakes design wallpaper, hooks, lamps and other everyday objects.
We want to show the designer’s role in giving legitimacy to the artistic contents of an object. Will the relationship to an object be different if an animal created the shape – even though the function is the same?

Technology in new form (2003)
Why is it so difficult to distinguish between a CD player and a VCR?
We wanted to create unusual designs for ordinary objects.
Loudspeakers as a crystal vase, MP3 players carved in wood, an answering machine in silicone shaped like a lamp hanging from the ceiling, CD player of glass and a digital clock included in the wallpaper.
Sometimes an object produced in a new material and shape make us use it in a different way.

Design by (2004)
A series of objects where a part of the design is determined by an external factor and series of events that affect the design process at random.
We were interested in if we could build in stories in products by letting different external fators determine part of the design. We made an explosion lounge chair, casted from the hole after an explosion. a walking table with a built-in processor, an awakening lamp that reacts on movements, design by mistakes of a 3D-scanner and built-in reflections.

Tensta Konsthall (2004)
Front made the interior for the art gallery Tensta Konsthall in Stockholm.
We created an interior where ageing and use effects the design. The interior design is inspired by the fact that most products changes with time. We saw this as an opportunity and created an interior with a built-in change. The grey floor scratches off where people walks and shows an underlying floor of gold. Eventually golden paths will appear. The café is filled with fast-growing plants. Every year they will grow 7 meters, and slowly fill the whole room with climbing leaves.
(Visit www.tenstakonsthall.se)

Story of things (2005)
An investigation about what makes people love or hate an object.
Sometimes the story behind an object is more important than the object itself.
We collected peoples stories about their own belongings and reproduced them. The stories were printed on a copy of the subject. These objects with a built-in story were sold to people from all over the world, and the new owners will continue the project by telling us the stories about their own things.

Melting table (2005)
The table will gradually change with time. It is being transformed by its weight until it finally collapses after a few months.

Representation of things (2005)
Computer game as a design tool.Can a designed object exist without being materialized? A large part of a designers work is the visualisation of objects.
Most products that are designed will never develop into a physical form. Even some of the most famous design objects are more reproduced as image or text than as functional objects. We are curious about exploring the non-materialized object. We have created a series of objects within the condition of a computer game. What kind of objects can be designed in a world where the forces of nature are put aside and we can utilise materials that do not exist?

Shoot lamp (2005)
The lamp is perforated with bullets to make the light shine through.
In the computer game you can shoot your own lamp.

Chainsaw chair (2005)
We let a chainsaw sculptor make a chair out of a solid piece of wood.

Enlarged pillow (2005)
A cushion, very much enlarged, has become a seat for two. A reminder of traditional but almost forgotten handicraft.

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